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Game Development / OOP Final Project Academic

Tower Defense Game

A 2D tower defense game applying object-oriented programming principles and game logic design. Built as a Pemrograman Berbasis Obyek (Object-Oriented Programming) course final project.

Tower Defense Game interface preview

Overview

A Java/LibGDX tower defense game built for an object-oriented programming final project. The project demonstrates game state management, entity behavior, and reusable class design through a playable tower-defense loop.

Problem

The academic challenge was to apply object-oriented programming to a stateful game with enemies, towers, upgrades, scoring, and wave progression.

Target Users

Casual gamers

My Role

Developer

Implemented core mechanics including enemy pathfinding, tower placement, attack logic, and wave progression using Java and LibGDX.

Key Features

  • Enemy path and wave progression
  • Tower placement and attack logic
  • Projectile and collision behavior
  • Money, score, health, and remaining enemy state
  • Pause, speed, reset, and upgrade controls

Challenges & Trade-offs

  • Keeping game entities modular enough for OOP evaluation
  • Managing real-time state updates across enemies, towers, projectiles, and HUD

Proof Artifacts

Technologies

Java LibGDX OOP